


Provinces that need to be given constant attention are: It is also a great way to ward of large armies sieging your cities, it will take 6 turns or so for your enemy to rebuild that army - good breathing space to build your own. Bribing is expensive, but it will save your men from overstretching themselves fighting everyone! With wealthy provinces, bribing is a luxury. Since its most likely that you'll be fighting on all fronts you'll need to fight when necessary and bribe when necessary. This combination helped me in the earlier stages of the campaign since the enemies you will be facing mainly consist of medium-infantry with nimble javelin cavalry and a few units fo archers. So a combination of javelin and arrows to ward them off will protect your phalanx from nasty surprises. In battles against the AI, the AI always tried to smashed into rear with its cavalry. Until you are able to train scythed chariots or elephants to protect your flanks this is possibly the best defense for your flanks.

Recommended composition of early Seleucid armies:ĥ-6 militia hoplite/phalanx or levy pikemen infantry units to form a wall of steel.Ĥ - 6 militia cavalry/light cavalry to harass and protect flanks Situated along valuable trade routes, wealth pours into Seleucid coffers like streams of gold, but be warned - wealth makes for unwarranted attention at the same to your neighbours. There are two weapons at your disposal to survive and conquer your enemies: It certainly kept me occupied for 5 days playing till 3am since Friday. As the Seleucids you are precariously placed in the middle of potential factions who are enemies specifically:įrom the start you might find its gonna be intense.
